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We present a novel method for generating performance-driven, "hand-drawn" animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algorithm performs multi-way morphs to generate real-time animation that mimics the ...
In this paper, we present a novel example-based approach for cloning facial expressions of a source model to a target model while reflecting the characteristic features of the target model in the resulting animation. Our approach comprises three major ...
We present a performance-driven facial animation system for analyzing captured expressions to find muscle actuation and synthesizing expressions with the actuation values. Significantly different approach of our work is that we let artists sculpt the ...
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial expressions by morphing between these different models. Starting from ...
We have created a system for capturing both the three-dimensional geometry and color and shading information for human facial expressions. We use this data to reconstruct photorealistic, 3D animations of the captured expressions. The system uses a large ...
This paper outlines the process the MPC Visual Effects team used to recreate in CG the faces of WWII leaders for Discovery's TV special Virtual History, particularly the techniques employed in order to model and animate the leaders' faces.The main areas ...
An innovative lighting algorithm is presented that allows scenes to be displayed with approximate global illumination including ambient occlusion and sky-light effects at real-time rates. The method is scalable for high polygonal scenes and requires a ...
An efficient method for rendering semi-transparent, multi-layered materials is presented. This method achieves the look of a volumetric material by exploiting several perceptual cues, based on depth and illumination, while combining multiple material ...